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The plague doctor scp
The plague doctor scp








the plague doctor scp

As the name might suggest, we also get a slew of new enemies that have been mutated by the Pathogen strain both indigenous wildlife local to LV-895 and the Xenomorphs themselves. New locations and gameplay isn’t the only new things found in Pathogen. This sort of objective switched up the gameplay from the simple corridor navigation style of level progression that we were used to in a fun and dynamic way. Splitting up let us cover more ground, would split the horde, and could potentially get us to safety quicker, but was a significantly more risky option that could snowball us to a defeat. Grouping up guaranteed safety in numbers, but increased our search time tenfold and made us more likely to be eventually overwhelmed. At several points during Promise of a Flower, you are given multiple areas you need to search, often spread across a wide area, whilst the alien horde continues to descend upon you. Pathogen’s missions also offered a new style of objective that lead to interesting decisions - multiple waymarkers. Thankfully, this is not the case in Pathogen, and in fact even the more enclosed spaces are more accommodating and feel much more engaging to play in without feeling like you’re fighting against the game itself. This created a dissonance between level design and gameplay, wherein the two did not seem to complement each other at all. I often find myself struggling to pull previous missions out at just a glance, but the levels present in Pathogen all have such a distinct look and feel that each of them are a memorable romp.ĭuring Fireteam Elite’s standard campaign, friendly fire would often be an issue, especially in earlier levels where a third player can not even safely open fire down a corridor or actively engage in the fight unless something comes up behind the team. Pathogen gives us wide open jungle flora which makes way to ancient ruins and cramped caves, adding a real sense of individuality and progression for the levels. Inspiration is taken from across the whole game to make a campaign with the most varied levels we’ve seen from a single campaign so far. The new campaign, titled Promise of a Flower, offers three brand new levels in all new locations, which includes investigating more of the planet LV-895 after a rise in activity on the planet has the Colonial Marines spooked. This new campaign requires the completion of the base game, and features three brand new levels to experience. Whilst we have received a steady stream of content in the form of new weapons/cosmetics and a new game mode, Pathogen is a separate DLC that contains an entirely new campaign mode, sporting new objectives, locales, and enemies to blast your way through.Īs the DLC’s title may imply, Aliens: Fireteam Elite - Pathogen follows a lead on the mysterious pathogen virus that was introduced along the course of the base game.

the plague doctor scp

These promises have come to fruition with the first major expansion having come to the three-player cooperative shooter in the form of Pathogen. In my review for the base game of Aliens: Fireteam Elite just over a year ago, I mentioned that we were teased with the promise of new content on top of the four campaigns that came with the game’s launch. Reviews // 4th Oct 2022 - 17 days ago // By Luke Greenfield Aliens: Fireteam Elite - Pathogen DLC Review










The plague doctor scp